Thursday, December 13, 2012

Monday, December 10, 2012

Sunday, December 9, 2012

A Finished Demo

I know a month with out any posts, but here it is a demo version of the game. However i have had to cut several features and change the objective of the game. The features cut include the robot mode, base and enemy hacking and recharging shields. The objective is to know just survive as long as you can in the environment without getting killed. the reason for these cut was due to time constrain, issues with programming these features in and a general lack of fun from some features. However after Christmas i will to to work on adding the features in to the game and general gameplay improvements.

but here it is 

Monday, October 22, 2012

More Feedback

So today i got even more feedback on my game, particularly in the area of art design for my game

  • Look art kuler for help with finding good colour scheme
  • Look at Rocketbird fro a reference to art style
  • Look in to using vector art 
  • looking at Stencylpedia 

Wednesday, October 17, 2012

Art Design - The Main Character


For today let’s talk about art direction, specifically for the main player character. I first want to start by showing you two items that seem to illustrate my point a bit for what I want my main character to look like.






The first set of images that you can see are of the zeta Gundam from Mobile Suit Zeta Gundam, the next set of images that you can see are of the VF1S from the series Super Dimensional Fortress Macross. The reason that I’m showing these images is that they have elements that I feel I want to use for my main character such as
  • Both are transformable robots
  • Both have very sleek design elements
  • They have distinct uses of colour

As such these are some of the element that I would want my main character to have.
As well as this I feel that having distinct elements on the design would also make the main character. As such have element such as the ones shown below may be a good avenue to explore



I fell that having element such as these on the design would help with making something that overall would look more memorable and just plain kick ass.

One final elements that I want to talk about is colour scheme.


This is my purposed colour scheme for my main character. Overall it is a fairly neutral colour scheme, however the use of the dark red would help with having a simple yet distinct use of colour for my design.

Please Note any images that are used are property of the copyright holder and as such are being used under Fair Use in the context of educational purposes


Tuesday, October 16, 2012

Proposel Feedback

Yesterday I had presented my game proposal. All went well and a few key elements were discussed in relation to my game. One of the first things that was discussed is that for the time being I should try and keep this project as simple as possible, as well as this a few game and techniques came up in the discussion as a frame of reference, these included
  • Defender
  • Missile Command
  • Luna Lander
  • Timiki Fighters
  • Parallax Scrolling