Project Coke Bottle - VXF 101 Awesomeness Ensues
This Blog if for updating my progress with the creation of a video game under the working title of Project Coke Bottle - VXF 101 Awesomeness Ensues for my AINT102 module. The primary theme for the game is centering around the key word Virus
Thursday, December 13, 2012
Monday, December 10, 2012
GDD VXF-101
Here is the link to my GDD for my game
https://docs.google.com/file/d/0BxNKXLs1RTyTbWxqcXdWdC1JdGs/edit
https://docs.google.com/file/d/0BxNKXLs1RTyTbWxqcXdWdC1JdGs/edit
A video for all to see
Because i haven't had time i have been a little late posting this video about my game, however here it is. This video was take during the demo or die session
https://www.youtube.com/watch?v=U_A6m1g8PK4&feature=youtu.be
https://www.youtube.com/watch?v=U_A6m1g8PK4&feature=youtu.be
Sunday, December 9, 2012
A Finished Demo
I know a month with out any posts, but here it is a demo version of the game. However i have had to cut several features and change the objective of the game. The features cut include the robot mode, base and enemy hacking and recharging shields. The objective is to know just survive as long as you can in the environment without getting killed. the reason for these cut was due to time constrain, issues with programming these features in and a general lack of fun from some features. However after Christmas i will to to work on adding the features in to the game and general gameplay improvements.
but here it is
Monday, October 22, 2012
More Feedback
So today i got even more feedback on my game, particularly in the area of art design for my game
- Look art kuler for help with finding good colour scheme
- Look at Rocketbird fro a reference to art style
- Look in to using vector art
- looking at Stencylpedia
Wednesday, October 17, 2012
Art Design - The Main Character
The first set of images that you can see are of the zeta Gundam
from Mobile Suit Zeta Gundam, the next set of images that you can see are of
the VF1S from the series Super Dimensional Fortress Macross. The reason that I’m
showing these images is that they have elements that I feel I want to use for
my main character such as
- Both are transformable robots
- Both have very sleek design elements
- They have distinct uses of colour
As such these are some of the element that I would want my
main character to have.
As well as this I feel that having distinct elements on
the design would also make the main character. As such have element such as the
ones shown below may be a good avenue to explore
I fell that having element such as these on the design would help with making something that overall would look more memorable and just plain kick ass.
One final elements that I want to talk about is colour
scheme.
This is my purposed colour scheme for my main character. Overall it is a fairly neutral colour scheme, however the use of the dark red would help with having a simple yet distinct use of colour for my design.
Please Note any images that are used are property of the
copyright holder and as such are being used under Fair Use in the context of
educational purposes
Tuesday, October 16, 2012
Proposel Feedback
Yesterday I had presented my game proposal. All went well and a few key elements were discussed in relation to my game. One of the first things that was discussed is that for the time being I should try and keep this project as simple as possible, as well as this a few game and techniques came up in the discussion as a frame of reference, these included
- Defender
- Missile Command
- Luna Lander
- Timiki Fighters
- Parallax Scrolling
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